Indie Games
The right tools for steady indie game output
In the AI era, the bottleneck for indie developers isn't ideas but shipping steadily and consistently. SENK applies its systems-building experience to game art: we pick the right tools and chain modeling, rigging and rendering into one automated pipeline, so every new character and prop comes out of the same process. Development is documented on senk.dev.
Read the dev log on senk.dev →One automated art pipeline
AI modeling
Tripo turns concept art into 3D models, so one-by-one hand modeling becomes batch iteration.
Rig rebuilding
Blender rebuilds rigs and skinning to one standard, so generated models are ready to animate.
Multi-platform release
WebGPU makes the game playable in the browser, while Steam, iOS, Android, Mac and Windows reuse the same art assets.
Pipeline production
From generation and rigging to rendering, every step has shared standards and automated checks, keeping output steady and predictable.